Senior Technical UI Artist
Goals
Senior Technical UI Artist
We are building the next generation of football gaming
We believe football gaming should be as exciting and inclusive as the sport itself. Our vision is to build the world’s most player-centric football game, which empowers a global community to compete, create, and connect. No outdated licenses. No legacy limitations. Just pure football, driven by innovation, culture, and the people who love the game.
GOALS is for the kids and the champions. The creators, the grinders, the entertainers. For every moment of skill, every style of play, and every version of you. This is more than just a game — it’s a new standard.
Welcome to the UI team
At GOALS, UI is more than just a layer between player and gameplay — it’s part of the game’s heartbeat. Our UI team crafts the visual language that players interact with every single match, from seamless menus to responsive HUDs. As a Senior Technical UI Artist, you’ll help bridge art and engineering, working hands-on with shaders, materials, and modular systems to create immersive, performant UI that feels as good as it looks. You’ll be part of a tight, cross-functional team where initiative is encouraged, collaboration is constant, and great ideas shape the future of football gaming.
At GOALS, you will...
- Collaborate with UX Designers, UI Artists, and Engineers to bring the GOALS UI vision to life.
- Own the technical implementation of UI systems in Unreal Engine 5, with a focus on scalability and performance.
- Develop dynamic HUDs, menus, and in-world widgets that are tightly integrated with the game experience.
- Design and implement reusable UI components, materials, and animations using UMG, Blueprint, and custom shaders.
- Support the team with tools and automation, and contribute to pipeline improvements where needed.
Ideally, you have...
- 5+ years of experience implementing UI in games, with at least one shipped title.
- Expertise in visual design, motion graphics, and UI aesthetics.
- Strong hands-on experience in Unreal Engine, especially with UMG, Blueprint, and data-driven UI systems.
- A solid understanding of performance optimization techniques for game UI.
- Deep experience in building and managing shaders and materials specifically tailored for UI.
- Familiarity with Python or similar scripting languages — whether for tool development, automation, or pipeline support.
About the Employment
The position is permanent, and you can work from our Stockholm office, hybrid or fully remote from anywhere in Europe. It is important that you are able to communicate unhindered in verbal/written English.
For this position, we do not offer relocation assistance.
In addition to opportunities for creative impact and professional growth, working at GOALS has many other benefits like occupational pension, 30 days PTO, flexible work hours, stock options, and more. Learn more here.
Application
For this role, we would like you to include:
- LinkedIn profile, CV, or any other document that showcases your experience
- A link to your portfolio(if applicable)
We strongly encourage you to apply even if you don’t feel that you tick all the boxes. You just might be exactly what we need, even if we haven’t understood it yet. GOALS is still a young company and we change quickly. But one thing that never changes is our conviction that we need a diverse studio environment, filled with different perspectives and skills.
- Department
- Engineering
- Role
- Technical UI Artist
- Locations
- Stockholm, Remote (within Europe)
- Remote Work
- Optional Remote
About GOALS
GOALS is a remote-first game studio, with HQ in Stockholm. We’re developing the biggest thing happening to football since, well, the football.
Senior Technical UI Artist
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