Opportunities

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Technical Artist (Bay Area / Paris / Remote)

Genesis

Genesis

IT
Paris, France · Remote
Posted on Aug 12, 2025

Location

Bay Area, Paris, Remote

Employment Type

Full time

Location Type

On-site

Department

Science & Engineering

What You’ll Do

  • Build and optimize realistic, scalable 3D environments that robots will learn in

  • Develop procedural pipelines to create diverse, high-quality assets, materials, and scenes at scale

  • Determine requirements on asset materials, shaders, lighting, and physical properties for physically accurate rendering and simulation

  • Collaborate with AI, robotics, and graphics teams to ensure they meet both visual fidelity and physical accuracy needed for training robot control models

  • Create tools to automate asset ingestion and generation from scans, CAD data, or procedural scripts

  • Work with and manage third-party asset vendors, with the goal of building the world’s best library of assets and scenes for robotics simulation, unified across different sources

What You’ll Bring

  • Experience using digital content creation tools (Houdini, Maya, Substance Painter, Photoshop, etc.)

  • Deep understanding of physically based rendering, accurate lighting, photogrammetry, and rendering pipelines

  • Experience with procedural asset generation for scalable content creation

  • Ability to script or develop plugins for content tools in Python or similar languages to streamline workflows

  • Comfort working hands-on with engineers and researchers to integrate assets into simulation and training pipelines

  • Bonus: Experience with robotics simulation (Isaac Sim, Mujoco, Genesis, etc.)

  • Bonus: Experience managing third-party vendor and art contractor relationships

  • Bonus: Experience working with and for generative AI