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Rendering Engineer (Bay Area / Paris / Remote)

Genesis

Genesis

San Francisco, CA, USA · Paris, France · Remote
Posted on Jul 3, 2025

What You'll Do

  • Develop a high-throughput rendering pipeline for training robotics foundation models

  • Design protocols and interfaces between the rendering pipeline, physics engine, and 3D generative models

  • Build an efficient platform for large-scale robotics training and evaluation

  • Build a closed-loop system to minimize the sim-to-real gap in rendering for robotics policy training

  • Collaborate with a team of driven individuals committed to building general-purpose Physical AI

What You’ll Bring

  • Passion for your craft and demonstrated excellence in rendering and graphics engineering

  • Exceptional ownership and initiative—finding and solving problems independently

  • Extensive experience writing low-level code for industry-standard real-time rendering pipelines like the Unreal Engine (8+ years)

  • A deep and holistic understanding of rendering pipelines

  • Production-level expertise in C++ and CUDA

  • Bonus: Experience in physics simulation